![]() ![]() Once complete, the Uploader Tool auto-detects all the assets and once you hit 'Submit,' your level is off to the races! Just make sure that your preview image is a sharp, accurate representation of what you've made. Once our next update is live, we'll provide a Steam Workshop Uploader Tool which will allow content creators to upload their levels The Uploader Tool will ask for a few details, including a creation name, a brief description of it, the level file itself, and a preview image before you're good to go. With our new Steam Workshop support, it will be much easier for modders to share creations without having to edit game files. The Rocket League modding community like our fans on the RocketLeagueMods subreddit, have built some fantastic stuff using the Unreal Engine 3 UDK over the past year - including frenchfries' own Rocket League Obstacle Course and Dribbling Challenge #1to name just a few.
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